

Civilization revolution switch series#
Power Never Takes a Back Step (25 points): Win with only one city on at least King difficulty.Another thing that has annoyed us is this game in relation to the development that the series has undergone over the last five years. Absolute Power is Kind of Neat (25 points): Win without changing governments on King difficulty or higher. That We May Live in Peace (25 points): Win the game by year 1000 AD on King difficulty or higher. Here's Looking at You, Kid (45 points): Unlock all famous persons. The Will to Win is Everything (25 points): Win 20 battles with one unit. What is the City But the People? (25 points): Grow a city to size 20. The Fruit of Labor (5 points): Build a second city in a game. Napalm in the Morning (3 points): Defeat an enemy unit. Scientia Potentia Est (3 points): Complete development of any technology. Before all Else, Be Armed (5 points): Earn a special unit ability in combat. (9 points): Discover an ancient artifact. Home is Where One Starts From (3 points): Construct a special building. 80% of Success is Showing Up (5 points): Accumulate culture to unlock a famous person. Once More Unto the Breach (5 points): Combine three identical units into an army. Culture is Worth a Little Risk (9 points): Build a Wonder of the World. Buy the Ticket, Take the Ride (3 points): Make contact with another civilization. Curse of the Drinking Class (25 points): Develop a city to produce 200 resources per turn. The Root of All Evil (25 points): Develop a city to produce 200 gold per turn. Organized Knowledge (25 points): Develop a city to produce 200 science per turn. The Universal Brotherhood of Man (25 points): Develop a city to produce 100 culture per turn. Destroyer of Worlds (30 points): Win all types of victories (Domination, Technology, Cultural, and Economic). Indistinguishable From Magic (45 points): Win a Technology victory on Deity difficulty. 640K Ought to be Enough (30 points): Win a Technology Victory on at least King difficulty. Ideas Control the World (20 points): Win a Technology Victory. Playing the Game (45 points): Win an Economic victory on Deity difficulty. The Guy Who Signs the Checks (30 points): Win an Economic Victory on at least King difficulty. A Penny Saved is a Penny Earned (20 points): Win an Economic Victory. Such Joy Ambition Finds (45 points): Win a Domination victory on Deity difficulty. Vi Victa Vis (30 points): Win a Domination Victory on at least King difficulty. Have Fun Storming the Castle (20 points): Win a Domination Victory. Citizen of the World (45 points): Win a Cultural victory on Deity difficulty. Embiggens the Smallest Man (30 points): Win a Cultural Victory on at least King difficulty. A Revelation of Man (20 points): Win a Cultural Victory. Difficulties Mastered (30 points): Win a victory with each civilization. Victory Over Lesser Men (15 points): Win as a Japanese civilization. All Others Must Fail (15 points): Win as a Mongolian civilization. This World is a Harsh Place (15 points): Win as an African civilization. A Knight Without Fear or Blame (15 points): Win as an Arab civilization. An Indomitable Will (15 points): Win as an Indian civilization. Imagination Rules the World (15 points): Win as a French civilization. We the People (15 points): Win as an American civilization. Let a Hundred Flowers Bloom (15 points): Win as a Chinese civilization. A Great Wind is Blowing (15 points): Win as a Russian civilization. Veni Vidi Vici (15 points): Win as a Roman civilization. Blood and Iron (15 points): Win as a German civilization. Fair and Softly Goes Far (15 points): Win as a Spanish civilization. A Short Life of Glory (15 points): Win as a Greek civilization. Flower and Song (15 points): Win as an Aztec civilization. I Will Not Be Triumphed Over (15 points): Win as an Egyptian civilization. One Mistress and No Master (15 points): Win as an English civilization. AchievementsĪccomplish the indicated achievement to get the corresponding number of Gamerscore points:

By doing this, it should not take very long to win. Try to avoid wars with the other nations, but do not give Tech to someone if it will give them the lead.

Choose the Techs that take the least amount of time to research. You only need 24 Tech so it will be fast. Then, just concentrate on upgrading Tech. Set the difficulty to "Chieftain", and select the person you want to win with. An easy way to win with any country or person is to go into "Scenarios", and choose "Lightning Round".
